Computer Science and Game Design Student at DigiPen Institute of Technology

I am a skilled Gameplay Engineer and Technical Designer with experience in Unreal Engine, Unity, and building custom C++ engines. Throughout my academic career I have participated on multiple interdisciplinary teams ranging from 3-20 individuals working on a project.

I have developed numerous features ranging from gameplay to engine, including a dynamic lock-on weapon, a fully customizable 2D level editor using Dear ImGui, a swinging and reeling grapple, procedurally generated dungeons, organically feeling wall-run, and more.

In my free time I enjoy playing video games such as Balatro, Deadlock, Destiny 2, and Starcraft. I make sure to find time to explore the outdoors on hikes and playing golf. I spend time in leadership at my church and am devoted to God and to my family.

Developer Logs

  • What Makes Engaging Gameplay?

    Good gameplay draws the attention of every player. Why do players keep playing? Because it’s engaging. Every flashy action that makes the player want more is engaging. My focus has…

Projects

  • Untitled Feedback Demo

    Untitled Feedback Demo

    The project is a solo-developed 2D top-down bullet hell game built in Unity, showcasing gameplay feedback loops.

  • Goosthetic

    Goosthetic

    Goosthetic is a high-octane movement shooter built in Unreal Engine 5.2.1. Utilize a variety of movement abilities such as, grapple, dash, slide, and wall run, to dynamically move through an…

  • Catstronaut

    Catstronaut

    Catstronaut is a 2D side scrolling platformer with collectibles strewn about the levels built in a custom 2D game engine. Help Mittens return home by traversing an unknown alien planet…

  • Slicing Dice

    Slicing Dice

    Slicing Dice is a card game with table-top RPG combat style. Sit in a tavern as you face a masked player. Play cards and roll dice to pierce through their…